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Unity3D Developer & Game Designer

Critical Hit

Jun 2015 - Aug 2015

Canada, Montréal

C#, Unity3D, Java, Processing, Electronics, Arduino, Game Design

Critical Hit is an incubator that supports the creation of experimental games and installations. I was among the 16 developers/artists/makers which were invited in 2015 for the theme “Wearable Games”.

I worked on four game installations as a programmer (Unity3D/C#, Processing/Java), game designer and electronics engineer.

Projects

Shoal

In Shoal, an abstract fish pond is projected on the floor. A Kinect recognizes player gestures for fish-creation and interaction and real-life elements like rock-shaped pillows are used as obstacles.

CloudKeeper

In CloudKeeper, the player is lying down in a bean bag chair, watching an abstract sky projected on the ceiling. Touch/distance-sensing paper crystals dangling from above act as input.

(un)done

(un)done is a two-player audio game that uses ponchos with conductive strings that can be tied in knots as input. Additionally, generative content is projected on a woven screen.

Fruit Fever

Fruit Fever is puzzle/memory game that uses a fork which can detect real-life food via electric resistance and an LED apron as output.