Move the Star: - Update Loop #6: MoveStar(-2, 0); Move the Spikes: - Update Loop #6: MoveSpikes(-2, 0); Faster Movement/Teleport: - Update Loop #12: MovePlayer(1000, 0); Move player up: - Update Loop #12: MovePlayer(2, 1); Multijump: - Update Loop #16: if (WasKeyPressedJustNow(Key.Space)) Jump Higher: - Update Loop #18: JumpWithSpeed(10); Reverse Gravity: - Update Loop #18: gravityStrength = -gravityStrength; Player falls sideways: - Update Loop #22: ApplyGravityX(-7); Invincible: - Update Loop #27: [Remove Complete Line] Instant Win: - Update Loop #31: [Remove Complete Line] Move Star or Player in Level: - Creation #9: "x P x" + - Creation #10: "x * x" + Wrapping: - Creation #11: " " + #12: " " + Remove or bridge spikes: - Creation #14: "xxxxxxxxxx" + Less/No Gravity: - Creation #18: gravityStrength = 0; Player falls up: - Creation #18: gravityStrength = 7;