Hi, I’m Tobias Wehrum,

I help you turn your ideas into polished, shippable games & apps.

Do you have an idea for a game, a web app or some other interactive experience? Whether you want a prototype to test the waters, a full release ready for launch, or need help with an existing project:

With 12 years of experience as a freelance developer you’re in good hands.

I’d love to hear about your project.

…or scroll down to find out more.

Do you…

  • …have a game, a web app or another interactive experience that needs to be done, and done well?
  • …need an extra pair of capable hands to kickstart a project or to get it over the finish line?
  • …want a quick prototype to find out whether a concept works?

Then you don’t need to look any further.

Nice to meet you!

I’m Tobias Wehrum, a software developer from Berlin with 12 years of freelance experience and a lifelong passion for programming.

I build apps and games for desktop, mobile and the web using tools like the Unity engine, modern web tech like React, Node.js, Pixi.js and PlayCanvas, and programming languages like C# and TypeScript.

Need something not listed here or in my portfolio?

I might be able to help you anyway. Let's talk!

Combining my technical expertise

  • 12 years as a freelance developer with over 25 client projects delivered.
  • A Master’s Degree in International Media and Computing.
  • Experience in a wide variety of engines, tools and libraries.

…with my soft skills

  • Fast, reliable and self-directed work - no need for micromanagement.
  • Asking the right questions early to ensure everything lines up with your vision.
  • Clear communication with devs, producers and creatives alike.

…leads to the result you want:

  • Quick delivery without cutting corners.
  • A product that fits your goals even beyond the requirement sheet.
  • Clean, maintainable, well-structured code you can work with later.

What my clients say about me

“I had the pleasure of working with Tobias Wehrum on a project where he supported us as a freelance developer. Tobias impressed me with his intelligence, attention to detail, and reliability from day one. What stood out most was his clarity of thought: when faced with complex and unique challenges, he was able to calmly and precisely assess the pros and cons of different approaches—always honest, never sugarcoating, yet consistently solution-oriented.

Beyond his technical expertise, Tobias brought thoughtful game design ideas to the table and enriched the project with his awareness of inclusive ux design. His contributions went beyond what was expected and genuinely elevated the quality of our work.

I would gladly work with Tobias again anytime. He's a rare combination of sharp mind, clear communication, and creative initiative.”

Dr. Martin Thiele-Schwez
CEO and game producer at Playing History GmbH

“Tobias worked for us on the first prototype of our game Antegods. He worked quickly and delivered high-quality results. Most of the job was done remotely (great communication!), but he traveled from Berlin to Rotterdam when it came to the more critical sections. I can highly recommend Tobias to help you out on any technically challenging Unity project!”

Peter de Jong
CEO and co-founder at Codeglue B.V.

“Tobias worked for us as a freelancing Unity developer for two years. He is a highly skilled, reliable and motivated programmer with excellent experience in Unity and C#, delivering quick results of a very high quality. He has a deep understanding of software development, thinks for himself and out-of-the-box and consistently offered innovative ideas to solve problems. Getting into new topics never was a problem for him. Besides that, he has a solid understanding of shaders, electronics and Arduino programming, which was an enrichment for us as well. It was a pleasure having him in our team and I can recommend him without hesitation for any Unity project.”

Julien Rüggeberg
CTO/Producer at Illusion Walk KG

My Process

1

Free intro call

We’ll talk about your project and how I can help. No pressure, no strings attached.

2

Requirement gathering

I gather the requirements from your goals, feature lists and specifications, and make you a fixed-price quote. Or we can work out a day rate if the scope is more open ended.

3

I work on your project

Development begins. You’ll get regular updates and check-ins, and I work closely with you or your team.

4

I’ll keep you in the loop

I share intermediate builds so you can see the progress and course-correct early if needed.

5

Bugs? I’m on it

I work with your or my QA team to ensure everything is polished and works as expected.

6

You get the finished result

Delivered clean, tested, and ready to ship.

Have a detailed requirement sheet? I’ll take care of it.

Building a prototype? Let’s iterate together and see what clicks.

Tricky problems to solve and bugs to hunt down? I’m in.

I’d love to hear about your project.