Freelance Unity3D Developer
Bothe Grienig UG
Jun 2017
Germany, Berlin, Remote
C#, Unity3D, Playmaker
I used a plugin to access Google Sheets (which included adding new features and fixing bugs in the plugin) to read and send data and created methods to easily access those features in Playmaker state machines. CSV files were used as an offline data source.
Additionally, I provided methods to allow saving and loading of state data.