Development of a real-time collaborative game editor and a game for educational workshops.
Development of an augmented reality pet game.
Developing of an electronic puzzle using Arduino.
Development of an Android location-based AR multiplayer game for educational workshops.
Development of a prototype for a VR experience controlled by a real-world bicycle installation
Development of an interactive VR documentary about Kusunda, a language threatened by extinction.
Development of an "Escape Room"-style web game for a game anniversary.
Development of a Match3 Playable Ads game.
Prototype for a license website with backend and REST API routes.
Research into and making a demo project using Unity Addressables.
Development of several Unity demo projects for audio plugins/concepts.
Development of a job training VR project with Unity for the HTC Vive.
Development of two educational Android/iOS/WebGL games for schools in Unity3D.
Integration of blockchain technology into a Unity game.
Development of a small Unity art project with Leap Motion.
Development of a 3D WebGL flick-input football game for the Facebook Instant Games platform.
Development support for a story-based Unity game.
Development of various augmented reality demos for Android using Unity3D/Vuforia.
Development of an augmented reality car configuration app prototype for iOS with Unity/ARKit.
Development of an augmented reality TV app prototype for iOS and Android with Unity3D.
Unity3D development for multiplayer room-scale VR.
Some smaller supporting development tasks mainly concerning Unity3D Playmaker/Google Sheets integration.
Development of a location-based interactive audio drama app prototype and a web-based storyline editor.
Unity3D development on a 3D stealth game.
Unity3D Android/iOS development.
Design and development of four experimental game installations with Unity3D/C#, Processing/Java and Arduino.
Development of a procedural mesh destruction system and gameplay features.
Unity3D iOS development.
Organization of a week-long game jam for children.
Planning and lecturing of a Unity3D introductory course.
Unity3D rapid prototyping.
Design and development of a game programming introduction game for children.
Development of a jump'n'run game for mobile platforms with AS3/Adobe AIR/Starling/PureMVC.
Development of various games with Unity3D or Lua.
Web development with Java/PHP.
Ingame live support, mail/ticket support, rule enforcement and communication with customers.
Firefox plugin development.
Organization of a monthly game jam for 20-60 people.
Adamara: Harsh Waters is a real-time collaborative game editor and an isometric RPG/adventure game. In combination, they are used in workshops for political education with young people.
GOAL! Shootout is a licensed FIFA World Cup football game for Facebook Messenger. It features flick-style input, a mix of 2D/3D graphics, asynchronous multiplayer challenges and a leaderboard. It is playable in desktop and mobile browsers and on the Facebook Messenger platform.
Mercedes cAR is an augmented reality car configurator app for iOS. I created the prototype for the app with Unity/ARKit.
Canvas City is a location-based augmented reality multiplayer game for Android devices to be used in workshops for political education. In the game, 30 workshop participants play the game in a small section of a real-world city over multiple hours, walking around and interacting with data nodes, NPCs and with each other.
Kusunda is an interactive VR documentary about the sleeping Kusunda language in western Nepal, providing an immersive experience using a blend of photogrammetry, volumetric video and 3D animations.
My master's thesis is about the advantages of physical and digital elements in hybrid tabletop games. Part of the thesis are three Unity3D games playable on a multi-touch table with object recognition.
A small electronic puzzle using an Ardunio for a real-life event with several groups of players. The project features a display showing instructions and QR codes, and a set of jumper cables that can be connected to various inputs and outputs.
Berlin 2037 is VR experience in which the player is sitting on a real-world bicycle and moves forward by pedaling. The goal of the project is to show a vision of how Berlin and the experience of cycling through it could look like in the future. I worked on the prototype for this experience.
Railyway Riddles is a 2D "Escape Room"-style game to celebrate the 3rd anniversary of Wooga's hidden object game June's Journey. Players solve riddles to win real-world prizes.
A Playable Ad for Wooga's game Tropicats. The ad has a full set of basic match 3 gameplay including 5 special gems that can be combined, a tutorial, multi-language support, and can be played via both mouse and touch.
In Energie Schnitzeljagd, teachers can create scavenger hunts consisting of several tasks, which are then printed on QR codes and placed in the real world. School children then use the app to play out the scavenger hunt by finding and scanning the QR codes and completing the associated tasks.
Energie Wimmelapp is a "hidden picture book" type app on the topic of energy to be used in schools.
The Weihe Mini Game is a small breakout style game made to be integrated into the WEIHE desktop and mobile apps via a webview component.
Ungehörsam is workshop by Demokratielabore/Open Knowledge Foundation Deutschland in which teenagers create interactive stories consisting of several locations printed as QR codes, each giving you a choice of multiple locations to visit next to let the story unfold. This is made possible by two apps: A web app to create the stories and print QR codes and a mobile reader app to experience them while scanning the QR codes.
eyecandylab's Galileo Augmented Reality project is an augmented reality app for the German television show Galileo. Viewers could point their phone at their TV while specially produced shows were playing and enhance their experience with several AR overlays/scenes. I worked on the the prototype and the early stages of the app.
Over the years, I've worked on a lot of projects and game jam prototypes with Unity3D and there are some pieces of code that I've needed time and time again. I'm sharing them on GitHub under the MIT license - fully commented and documented with descriptions and examples.
Catcher is a sometimes fast-paced, sometimes almost meditative arcade game made in Unity3D. Instead of weapons, the player uses two space ships connected by an energy net to defeat enemies.
Balloony is a jump'n'run for Android/iOS made with Unity3D.
In Shoal, an abstract fish pond is projected on the floor. A Kinect recognizes player gestures for fish-creation and interaction and real-life elements like rock-shaped pillows are used as obstacles.
In CloudKeeper, the player is lying down in a bean bag chair, watching an abstract sky projected on the ceiling. Touch/distance-sensing paper crystals dangling from above act as input.
(un)done is a two-player audio game that uses ponchos with conductive strings that can be tied in knots as input. Additionally, generative content is projected on a woven screen.
Fruit Fever is puzzle/memory game that uses a fork which can detect real-life food via electric resistance and an LED apron as output.
KinectMagic is a two player duel game made in Unity3D using the Microsoft Kinect. Players combine elements to create spells and evade the enemy’s attacks by physically ducking and moving.
A Light in the Darkness is a co-op online multiplayer prototype with drop-in/out functionality made over the course of a weekend in Unity3D.
SnakeFormer is a physics puzzle/platformer/snake game prototype in Unity3D, made almost entirely over the course of a weekend.
Masaka is a 2.5D local multiplayer platform brawler with strategic elements made in Unity3D. Players command minions while fighting the other player and trying to gain control over strategic map locations.
Zombie Planet is a Leap Motion defense game made in Unity3D.
StarCoder is a "15 minute introduction to game programming for total beginners" to be used at a fair about youth culture and careers, written in C#.
Wizard Defense is a cooperative Augmented Reality game based on marker interaction made in Unity3D.
Hammertennis is a top-down physics/sports game made in Python.
Blood Trial is a multiplayer fighting game made in C# over the course of a weekend at the Global Game Jam 2013.
Heart of Decay is a prototype for a 3D action RPG made in Unity3D.
Beer Pong is an Android beer pong game made with Unity3D.