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CloudKeeper

Jul 2015

Made for Critical Hit

Role: Programming, Electronics, Generative Creature Engine/Animation, Game Design

C#, Unity3D, Electronics, Arduino, Game Design

In CloudKeeper, the player is lying down in a bean bag chair, watching an abstract sky projected on the ceiling. Touch/distance-sensing paper crystals dangling from above act as input.

I worked on the procedural generation and animation of the generative creatures, experimented with several distance-sensing electronic components via Arduino and used a TouchBoard to enable the capacitive sensing paper crystals. The whole group participated in the game design process.

Team/Credits: