Catcher
Oct 2009 - Sep 2016
Role: Programming, Game Design, Art
C#, Unity3D, Shaders, Game Design
Catcher is a sometimes fast-paced, sometimes almost meditative arcade game made in Unity3D. Instead of weapons, the player uses two space ships connected by an energy net to defeat enemies.
Apart from sounds/music, everything including the programming, art and game design is done by me.
Team/Credits:
- Tobias Wehrum: Programming, Game Design, Art
- Moritz Ufer: Music, Sound Design