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Catcher

Oct 2009 - Sep 2016

Role: Programming, Game Design, Art

C#, Unity3D, Shaders, Game Design

Catcher is a sometimes fast-paced, sometimes almost meditative arcade game made in Unity3D. Instead of weapons, the player uses two space ships connected by an energy net to defeat enemies.

Apart from sounds/music, everything including the programming, art and game design is done by me.

Team/Credits: