M.Sc., International Media and Computing
2012 - 2014
In my studies at the HTW, I picked the specialization "Game Technology & Interactive Systems". Apart from the more general foundation and game-related courses (AI for Games & Interactive Systems, Game & Interaction Design, Realtime Interactive Systems, Games & Simulation Technology), I had a lot of room and independence to spend on game projects, both in teams and alone, using technology like the Kinect, the Leap Motion or a multitouch table with object recognition. I wrote my master's thesis about making games for the latter.
Masaka is a 2.5D local multiplayer platform brawler with strategic elements made in Unity3D. Players command minions while fighting the other player and trying to gain control over strategic map locations.
My master's thesis is about the advantages of physical and digital elements in hybrid tabletop games. Part of the thesis are three Unity3D games playable on a multitouch table with object recognition.
KinectMagic is a two player duel game made in Unity3D using the Microsoft Kinect. Players combine elements to create spells and evade the enemy’s attacks by physically ducking and moving.
Zombie Planet is a Leap Motion defense game made in Unity3D.
Wizard Defense is a cooperative Augmented Reality game based on marker interaction made in Unity3D.
Hammertennis is a top-down physics/sports game made in Python.
Heart of Decay
Heart of Decay is a prototype for a 3D action RPG made in Unity3D.