Wizard Defense
Jan 2013 - Feb 2013
Made during my studies at the HTW Berlin
Role: Programming, Game Design
C#, Unity3D, Augmented Reality
Wizard Defense is a cooperative Augmented Reality game based on marker interaction made in Unity3D.
Programming and game design was equally shared between Tobias Müller an me.
Team/Credits:
- Tobias Wehrum: Programming, Game Design
- Tobias Müller: Programming, Game Design
- Michael Kessler: Art