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Fruit Fever

Jun 2015

Made for Critical Hit

Role: Programming, Game Design

C#, Unity3D, Game Design

Fruit Fever is puzzle/memory game that uses a fork which can detect real-life food via electric resistance and an LED apron as output.

I created the initial digital-only prototype in Unity3D and an alternative screen-based version providing a tutorial. The whole group participated in the game design process.

Team/Credits: