Made for Critical Hit
Role: Programming, Game Design
C#, Unity3D, Game Design
Fruit Fever is puzzle/memory game that uses a fork which can detect real-life food via electric resistance and an LED apron as output.
I created the initial digital-only prototype in Unity3D and an alternative screen-based version providing a tutorial. The whole group participated in the game design process.
- Tobias Wehrum: Programming, Game Design
- Owen Bell: Electronics, Game Design
- Milin Li: Sewing, Soldering, Game Design
- Mónica Rikic: Sewing, Programming, Game Design