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(un)done

Jun 2015

Made for Critical Hit

Role: Game Programming, Electronics/Soldering, Generative Art, Game Design

Java, Processing, Electronics, Arduino, Game Design

(un)done is a two-player audio game that uses ponchos with conductive strings that can be tied in knots as input. Additionally, generative content is projected on a woven screen.

I created the gameplay in Java/Processing, enabled serial/Bluetooth communication with the Arduino, created the generative content shown on the screen, prototyped electronic circuits and soldered circuit boards. The whole group participated in the game design process.

Team/Credits: