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Freelance Unity3D Developer


Feb 2015 - May 2015

Netherlands, Rotterdam

C#, Unity3D

I’ve worked on Codeglue's new PC game Antegods. I developed a mesh destruction system that automatically slices and caches mesh blocks in various styles, allowing them to be partly destroyed when hit by a rocket and reform later with an animation. I also translated prototype code into code for the final product and implemented various gameplay features.