Photo of Tobias Wehrum

Tobias Wehrum

Freelancing Game Developer

I'm a freelancing game developer with a specialization in Unity3D/C# and a master's degree in International Media and Computing. I have worked for several clients as a Unity3D developer, organized workshops on game development for kids and lectured a Unity3D beginner's course at the HTW Berlin.

My passion for game development shines through while I'm off the job too: I co-founded the monthly Berlin Mini Game Jam which I co-organize for over 5 years now and I create a lot of game prototypes and smaller games in my free time. Years of experience make me very fast at rapidly sketching out game ideas into prototypes.

I love experimenting, be it with gameplay or with technology. I've worked with VR, alternative input methods (e.g. huge multitouch tables with object recognition, Microsoft Kinect, Leap Motion, voice-controlled games) and I've built alternative controllers and game installations myself. I like making generative art and I am also pretty interested in AI, electronics and the maker movement in general.

Work Experience

Freelance Unity3D Developer

Cebra Dec 2016 - Ongoing

Development of various Augmented Reality demos for Android using Unity3D/Vuforia.

Freelance Unity3D Developer

Illusion Walk KG Oct 2015 - Ongoing

Unity3D development for multiplayer room-scale VR.

Event Organizer

Berlin Mini Jam Sep 2010 - Ongoing

Organization of a monthly game jam for 30-60 people.

Freelance Unity3D/JavaScript Developer

H-EAR Nov 2016 - Jan 2017

Development of a location-based interactive audio drama app prototype and an online storyline editor.

Freelance Unity3D Developer

Bearhands May 2016 - Sep 2016

Unity3D development on a 3D stealth game.

Unity3D Developer & Game Designer

Critical Hit Jun 2015 - Aug 2015

Design and development of experimental game installations with Unity3D, Java, Arduino.

Freelance Unity3D Developer

Codeglue Feb 2015 - May 2015

General Unity3D development and procedural mesh destruction.

Workshop Organizer

jfc Medienzentrum Oct 2014

Organization of a week-long game jam for children.

Freelance Unity3D Developer

it matters Games UG Oct 2014 - Jan 2015

Unity3D iOS development.

Freelance Unity3D Developer

Joid games Feb 2014 - Apr 2016

Unity3D Android/iOS development.

Instructor

HTW Berlin Oct 2013 - Feb 2014

Planning and lecturing of a Unity3D introductory course.

Freelance Unity3D Developer

gosub Sep 2013

Unity3D rapid prototyping.

Freelance C# Programmer & Workshop Organizer

Mediale Pfade May 2013

Design and development of a game programming introduction game for children.

AS3/Adobe AIR Developer

Exozet Jan 2012 - Jun 2012

Development of a jump'n'run game for mobile platforms with AS3/Adobe AIR/Starling/PureMVC.

Unity3D Developer Intern

Codeglue Apr 2011 - Jul 2011

Development of various games with Unity3D or Lua.

Java Software Developer

DATAWERK GmbH & Co. KG Jun 2007 - Mar 2011

Web development with Java/PHP.

Ingame Game Master

Burda:ic GmbH Nov 2006 - Nov 2007

Ingame live support, mail/ticket support, rule enforcement and communication with customers.

Software Developer

Cobion AG Jun 2005 - Mar 2006

Firefox plugin development.

Education

M.Sc. in International Media and Computing, 1.1

HTW Berlin 2012 - 2014

B.Sc. in International Media and Computing, 1.3

HTW Berlin 2009 - 2012

Competencies

Languages German native

English advanced

Programming Languages C#

Java

Python

Frameworks/Engines Unity3D

UGUI

UNET

NGUI

Technologies Oculus Rift

Leap Motion

Microsoft Kinect

Arduino

Contact Me

Address Stresemannstraße 74

App. 1618

10963 Berlin

Germany

Email Tobias.Wehrum@dragonlab.de

Cell +49 (0) 173 26 44 639

Skype tobias.wehrum

Twitter @tolicious

LinkedIn LinkedIn profile

Xing Xing profile

Blog http://blog.dragonlab.de

Send me a message

Need my services? Have a question? Just want to say hello for now? Shoot me a message - I'm looking forward to hearing from you!




Portfolio

Catcher

Catcher is a sometimes fast-paced, sometimes almost meditative arcade game made in Unity3D. Instead of weapons, the player uses two space ships connected by an energy net to defeat enemies.

Masaka

Masaka is a 2.5D local multiplayer platform brawler with strategic elements made in Unity3D. Players command minions while fighting the other player and trying to gain control over strategic map locations.

Master’s Thesis

My master's thesis is about the advantages of physical and digital elements in hybrid tabletop games. Part of the thesis are three Unity3D games playable on a multitouch table with object recognition.

Tobi's Unity Utilities

Over the years, I've worked on a lot of projects and game jam prototypes with Unity3D and there are some pieces of code that I've needed time and time again. I'm sharing them on GitHub under the MIT license - fully commented and documented with descriptions and examples.

Balloony

Balloony is a jump'n'run for Android/iOS made with Unity3D.

Shoal

In Shoal, an abstract fish pond is projected on the floor. A Kinect recognizes player gestures for fish-creation and interaction and real-life elements like rock-shaped pillows are used as obstacles.

CloudKeeper

In CloudKeeper, the player is lying down in a bean bag chair, watching an abstract sky projected on the ceiling. Touch/distance-sensing paper crystals dangling from above act as input.

(un)done

(un)done is a two-player audio game that uses ponchos with conductive strings that can be tied in knots as input. Additionally, generative content is projected on a woven screen.

Fruit Fever

Fruit Fever is puzzle/memory game that uses a fork which can detect real-life food via electric resistance and an LED apron as output.

A Light in the Darkness

A Light in the Darkness is a co-op online multiplayer prototype with drop-in/out functionality made over the course of a weekend in Unity3D.

SnakeFormer

SnakeFormer is a physics puzzle/platformer/snake game prototype in Unity3D, made almost entirely over the course of a weekend.

KinectMagic

KinectMagic is a two player duel game made in Unity3D using the Microsoft Kinect. Players combine elements to create spells and evade the enemy’s attacks by physically ducking and moving.

Zombie Planet

Zombie Planet is a Leap Motion defense game made in Unity3D.

StarCoder

StarCoder is a "15 minute introduction to game programming for total beginners" to be used at a fair about youth culture and careers, written in C#.

Wizard Defense

Wizard Defense is a cooperative Augmented Reality game based on marker interaction made in Unity3D.

Hammertennis

Hammertennis is a top-down physics/sports game made in Python.

Blood Trial

Blood Trial is a multiplayer fighting game made in C# over the course of a weekend at the Global Game Jam 2013.

Heart of Decay

Heart of Decay is a prototype for a 3D action RPG made in Unity3D.

Beer Pong

Beer Pong is an Android beer pong game made with Unity3D.